greymatters · liquid reveal spike
fps
–
· sim
–
·
idle
click stage = drop + reveal at point · R = replay · A = autoloop
000
liquid magic — tuning
duration
impact
damping
spread
seed size
load time
refraction
chromatic
rise
coalesce
base (dry)
visual-1 (work)
visual-2 (work)
visual-3 (hero)
reveal (wet)
visual-1 (work)
visual-2 (work)
visual-3 (hero)
replay
autoloop